Koopas & Masked Koopas: One Koopa has cap and shoes in different colours. I'm definitely not going to add the clouds again, we don't need sheets cluttered with duplicates. Fishin Boo & Lakitu: Switched clouds with each other. Flying Hammer Brother: Has a different platform, but these ones get on a sprite object sheet, as they're also part of an alien frame (the platform has no frame 2 which is required for animation) Big Boo: His parts are differently placed, all of these are on the regular sheet Sumo Bro: The different face is an overlay and the regular sheet has it as tiles And technically, the regular enemy/boss sheets aren't incomplete either: One exception are the Koopalings, but in this case I just added what I found inside the VRAM. They're alien frames which have zero relationship to the ingame sprites and their animations. I'm not going to add the sprites from the enemy cast roll. Various Enemies - Mega Mole & Monty Mole have the same palette issues as the beige Big Boo, but it doesn't affect their appearance as colour 7 isn't used within their sprites Skeleton & Ghost Enemies - cape repel sfx for the bones Reznor - Enemy Cast Roll palette for the platform is missing, maybe some other minor tweaks Plant Enemies - grid boxes would be cool, also fireballs & cape repel sfx Object Enemies & Hazards - maybe a few more grid boxes Morton, Ludwig & Roy - Morton & Roy (assembled tiles) are in the wrong row (switched) Lakitu & Spiny - The fishing rod has issues, as far as I remember Koopas & Masked Koopas - Checking out if Blue Masked Para-Troopa is used in Vanilla Secret 1, the other hints from EvilMariobot are not correct The Big Boo - Palette fix for the beige one, the colour was wrongly encoded just like Magikoopa, I guessīowser - Sprite palette, fading mode7 paletteĬhargin' Chucks - Confused Chucks' baseball in their hands still animates, the cape repel sfx needs the grid from the hammer brother sheetĭinosaur Enemies - Rex squished sprite has to be separatedįireball Enemies - Bowser's Flame vanishes sfx, cape repel sfx for the Fire Snake droppingsįishin' Boo - Instead of Variant A & B, text like Normal and Turning might be better Just a quick list for the enemies/bosses on what to tweak or fix:Īquatic Enemies - Cheep Cheep in a bubble
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |